Tuesday, 30 October 2012
So... Stuff, I Guess.
So... Stuff, I Guess.
Ohai. Mortals.
So, it's been a fairly unproductive week so far; my weekend was pretty full of Aion for the most part. I managed to get a few hours of work logged today and yesterday. Jira will say I logged about 20 hours as I keep forgetting to set work back to "To Do" rather than "In Progress".
However, it may have been a slow week for work, but it's been pretty awesome for games! As I mentioned, my weekend was an Aion-fest, and then, BOOM!!! Steam Sales! ten hours and £40 later, I am stocked up for Christmas presents this year!
Then again, you dan't want to hear about games do you?
Largely because "you" is mainly comprised of tutors and people who come here from porn. See one of my previous blog posts to know what that's about. Or don't, as you see fit.
Anyway, seriously, now, onto the topic of work.
Most of my work this week has been designing and creating the Defeat Screen and the HUD for the game my group's working on. Things are going well, but I've still got to get the various elements of the Defeat Screen transparisized and thrown together in Photoshop.
Looking at the timetable for our presentation this Sprint, we're presenting work to Chris Janes, who is (I believe) the local coding expert. This means I will have little to nothing to talk about; the way our group is structured, unfortunately, has us with three artists (two of which are noobs) and an artist/coder. So, our game will look pretty awesome, but it's not about to be the next coding masterpiece.
Tom, wherever you are, good luck with the presentation tomorrow, and can I just spend the time you're doing that sleeping?
Right, I will now be getting on with some more HUD creation and a character design.
Praise be to the Emperor of Mankind!
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