Tuesday, 18 December 2012

Very Quick Summary


Very Quick Summary

A fine morning to you, mortals.

I just wanted to insert a quick summary of what's been happening with my work so far, partly in case any of you are curious, but mostly so I can keep track of it myself.

Ok, let's go through the subjects I have imminent hand-in dates for one by one.


First, Intro to Design Methods:

As far as I can tell, all of the work for this subject is done and ready to hand in; I have a 30-word logline, a rough biography of my playable character (I may expand this before the actual hand in), a design for the main antagonistic force in the game, and a storyboard of one of the major elements of gameplay.


Next, Intro to Critical Game Studies:

The main task for this subject (other than this blog) is an essay between 1500 and 1800 words on the Royal Game of Ur and our iterations of it; my essay is currently nearly 2000 words. I kinda need to work on this, try and refine it down a bit further.


The 3-D Modelling for Games:

As of today at 1430 hours, the Titan mech model is fully assembled in the Unreal Development Kit with hand-drawn textures on every object. While the lab computers are experiencing some difficulty with UDK opening files, I managed to put the model together and take a good number of screenshots of it in a single session; these should be enough to complete the task. Now I just have to create a splash screen out of one of the screenshots, round off my design document in some way (probably a conclusion) and buy some stickers for the CD I'll put the hand-in files on.


This isn't due as a hand-in any time too soon, I believe, but I'd like to very quickly mention the current status of the Group Project game;

Don't Spread the Love (our game for those of you who don't remember) is currently just above a minimum viable product by my estimations, and now most of our work is going into refinement and polishing, as well as addition of non-critical features. This includes creating and coding in sounds, further animations, and a great deal of playtesting to make sure the game is stable. After this there will be some level coding and a few new enemies to add to the game; I think we'll be almost done after that.

Well, it's been a hectic weekend for me; a lot of (very literally) last minute work, throwing my sleep cycle completely out of whack to get the textures done, and beginning to drink coffee more regularly. I find coffee makes me somewhat hyper in a psychological level, however, so I'll be keeping my consumption to a minimum.

I'll talk to you again later, mortals. There will be at least one more post before Christmas, covering everything that's happened in the last week, and then there could very easilly be a (roughly) four-week absence from me, due to the Christmas break and me winding back down into  laziness and vigorous procrastination.

Praise the Emperor, and don't buy your dad a tie for Christmas; he won't like it, no matter what he says.

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